Jun 01, 2008, 06:05 PM // 18:05
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#81
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Quote:
Originally Posted by Jebus
[Spirit bond]
I thought the 60 damage added up.
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that skill really confused me at first too, the first description of the skill made it sound like a 10 energy RoF. the description was similar so i thought that it only triggered once, and wouldnt work with prot spirit.
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Jun 01, 2008, 06:09 PM // 18:09
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#82
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Frost Gate Guardian
Join Date: Feb 2008
Profession: R/
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Quote:
Originally Posted by makosi
Shield of Absorption screwed my brain over for a while until I actually read it properly. I didn't realise the 5 damage reduction was cumulative.
loltard.
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This for me as well. I was like wth why would I take this when I have shielding hands doing -18 dmg (back then i ran a sup rune)
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Jun 01, 2008, 06:12 PM // 18:12
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#83
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Abonai Laguna
[Skill]Smiter's Boon[/Skill] still dont understand it xD
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Every smiting skill cast on allies while under its effect will heal for 2x as much due to divine favor as it normally would. So if someone with 10 divine favor cast smite hex on an ally, normally they would be healed for 32 health but with this skill they are healed for 64 health.
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Jun 01, 2008, 06:31 PM // 18:31
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#84
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by Chrono Re delle Ere
Just looking at all this smartasses saying that they never got confused about any skill, makes me laugh.
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Laugh away but aside from the old auspicious incantation the only reasons people misunderstand a skill are either they didn't read the full description, they are ignorant of basic game mechanics (see hex/condition mixup) or they are just plain old stupid.
Whats worrying is most people in game happen to be the last.
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Jun 02, 2008, 04:57 PM // 16:57
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#85
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Heh.
I'm sure most of the people saying "I've never been confused about a skill" just have not come across all the skills in the game.
I still hear people getting confused between health gain/loss/sacrifice. Healer's boon does NOT increase healing of Healing Seed, and scourge sacrifice does not make a monk instantly die when he infuses ^_^.
On a similar note, I recall many people putting scourge healing on monks expecting them to take damage when they heal others.
Can these people say exactly how long "100' " is? ([Scorpion Wire]).
Mechanics I didn't understand until quite late on in my gw experience;- What happens when multiple copies of protective bond are maintained on a single target? How much energy do the monks lose per hit?
- How many hexes are removed when 2 people remove a veil from a target?
- Who gets healed (and when) 2 necros cast parasitic bond at different curses on a single target. (Both in the case when it's removed, or when 'one' ends?)
- Using inspired hex to indirectly remove diversion without having it diverted.
- Points and strikes of adrenaline are not the same. :$
- SoA reduces by 5, then 10, then 15...
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Jun 02, 2008, 07:42 PM // 19:42
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#86
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Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
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Quote:
Originally Posted by BlueNovember
Heh.
I'm sure most of the people saying "I've never been confused about a skill" just have not come across all the skills in the game.
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Or they can, like, read skill descriptions?
Not understanding some obscure game mechanic that isn't written down anywhere is not the same as failing to understand a basic skill description that's right in front of you.
Whether the skill description is correct or not, is another matter.
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Jun 02, 2008, 08:10 PM // 20:10
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#87
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Academy Page
Join Date: Dec 2007
Guild: Mu Tants [MU]
Profession: Me/
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I understand the wording of most of the skills, but some icons creep my out.
when I realized what [[fragility] was, it freaked me out o.O creepy little girl staring out of my screen
[[veratas gaze] is a nice one too
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Jun 02, 2008, 09:03 PM // 21:03
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#88
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by BlueNovember
Can these people say exactly how long "100' " is? ([Scorpion Wire]).
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slightly more than aggro bubble range.
But thats not a problem with understanding skill descriptions, thats a poorly written skill. It also states "teleports" when infact it is a shadow step.
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Jun 02, 2008, 09:59 PM // 21:59
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#89
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Quote:
Originally Posted by Striken7
Or they can, like, read skill descriptions?
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Read the damn thread. Many skill descriptions are contradictory, far from transparent, or use words which pertain to game specific mechanics and thus require understanding of said mechanics. Was the sarcastic comment really necessary :\
Quote:
Originally Posted by isamu kurosawa
But that's not a problem with understanding skill descriptions, that's a poorly written skill.
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Ah, but this is exactly it. The two points are related.
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Jun 02, 2008, 11:17 PM // 23:17
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#90
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by BlueNovember
Read the damn thread. Many skill descriptions are contradictory, far from transparent, or use words which pertain to game specific mechanics and thus require understanding of said mechanics. Was the sarcastic comment really necessary :\
Ah, but this is exactly it. The two points are related.
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Yet, that particular skill has only been referenced here once. most people have trouble with skill decriptions that are fine. such as [[guilt], [[shame], [[wastrels worry], [[smiters boon] or [[epidemic].
People misreading skills and the few skills that are worded badly (distance in feet, resulting dust clouds etc) are different matters.
[[scorpion wire] is unique in that the nonsense flavour descrition of 100' also appears in its concise description though.
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Jun 03, 2008, 02:57 AM // 02:57
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#91
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Guilt and Shame ARE poorly written. In the sense that grammatically, according to rules of the English language, they make little sense. The problem is if "that targets an ally" refers to an ally of the caster or an ally of the hexed. Since the description does not properly define that vague noun, then yes, it does make sense that so many people are confused by it.
About 5 of the first posts said people were confused by Guilt and Shame. Your bogus arguement that people "shouldn't get confused" about them doesn't change the fact that people are.
Furthermore, to all trolls, please stop saying people who get confused about a skill are idiots. It is childish. A game discussion forum is about the exchange of thoughts and ideas, not a place for you to vent your supposed superiority.
Last edited by HawkofStorms; Jun 03, 2008 at 03:01 AM // 03:01..
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